

LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US Microsoft Visual C++ generated resource script. Return DefWindowProc(hwnd,message,wparam,lparam) īOOL CALLBACK DialogFunc(HWND hwnd, UINT message, HDlg=CreateDialog(hInstance,MAKEINTRESOURCE(IDD_DIALOG1), LRESULT CALLBACK WindowFunc(HWND hwnd, UINT message, Wcl.hbrBackground = (HBRUSH) GetStockObject(HOLLOW_BRUSH) Wcl.hCursor = LoadCursor(NULL, IDC_ARROW) Wcl.hIcon = LoadIcon(NULL, IDI_APPLICATION) Int WINAPI WinMain(HINSTANCE hThisInst, HINSTANCE hPrevInst, LRESULT CALLBACK WindowFunc(HWND, UINT, WPARAM, LPARAM) īOOL CALLBACK DialogFunc(HWND, UINT, WPARAM, LPARAM) #include "resource.h" #include #include #pragma comment(linker,"\"/manifestdependency:type='win32' \
#C++ combobox getwindowtext code#
The code that I am using is the following -:
#C++ combobox getwindowtext pro#
What is the difference between the two ? Is there any advantage or disadvantage of one over the other ? And why use the function InitCommonControls() since my code can work fine without them ? Will not linking to comctl32.lib cause compatibility problems in older versions of Windows? I am using Visual Studio 2012 and Windows 8 Pro 圆4.

Yet in books like Herbert Schildt's Windows 2000 programming from Ground Up it is mentioned that in order to create common dialogs we must link to comctl32.lib but in newer OS like Windows 8(the one I am using) we do not need to since I am already linking to something called comdlg32.lib. I would like to know why do we need to link the library comctl32.lib and why we need to use the function InitCommonControls ? I am asking because I am using code that seems to run fine and can create dialogs without the use of the above mentioned. I am a complete newbie to Win32 API programming and I am also new to this forum.
